Harmonix
I worked at Harmonix Music Systems from 2004 to 2007. While there I served as the audio systems programmer on all games and as the lead programmer on the Xbox 360 version of Guitar Hero II.
Titles shipped:
- Karaoke Revolution Party (PS2, Xbox, GameCube)
- Guitar Hero (PS2)
- Guitar Hero II (PS2, Xbox 360)
- Rock Band (Xbox 360, PS3)
Harmonix later hired Fire Hose Games to help complete several of their other titles. I worked under contract on the following:
- Dance Central (Xbox 360)
- Rock Band Blitz (Xbox 360, PS3)
- Fantasia: Music Evolved (Xbox One, Xbox 360)







Fire Hose Games
I was part of the initial three-person team at Fire Hose Games. In addition to general programming responsibilities (gameplay, graphics, etc.) I was also responsible for all sound in the studio's two original IP's.
Titles shipped:
- Slam Bolt Scrappers (PSN, Steam)
- Go Home Dinosaurs (Steam, iPad)

Other
At the 2012 Global Game Jam, I was on the team that created Sleepwalking Backwards, an original game for the Commodore 64.
The game was completed start to finish in a weekend, using tools I had developed for importing and converting pixel art and MIDI music to formats the C64 could use. Before the Jam, no other team member had any C64 development experience.